/*
	File:		RangedWeapon.cpp
	Author:		Ben Feldmann
	Purpose:	Base Class for ranged weapons
*/

#include "RangedWeapon.h"


bool RangedWeapon::CheckCollision(IEntity* base)
{
	return false;
}

void RangedWeapon::Attack()
{

}

void RangedWeapon::SpecialAttack()
{

}